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Various armors and clothing
made for Rubies of Eventide. The armor textures, tatooed faces, helmets
models, shoulder armor models and some body UV mapping were done by Sean
Gautreaux.

The above
character is a heavily armored orc. The armor texture, the helmet model
(model, UV, texture), the shoulder armor (model, UV, texture), and weapon
(model, UV, texture) and sky texture was created by Sean Gautreaux. The
Orc body model is by Junghwan Sung and the architecture is by Kwan Sukasame.
In Rubies of Eventide,
the same armor texture was used for all player races and sexes with 14
different body shapes. Therefore, some texture stretching does occur,
but it is fairly well hidden.


The below armors were the 12
different basic Rubies armors. The design called for some fairly authentic
armor.
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The Elf Spellcaster Clothing was
done by Sean Gautreaux. They are all dyeable in various colors, with special
symbols on each design for different classes. Click on a picture for a
larger version. The holstered weapons were modeled and textured by Sean
Gautreaux as well.
 
Shoulder armor for Rubies
of Eventide. The models, UV mapping and textures were made by Sean Gautreaux.
Click on the picture for a larger version.
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