Download my resume in a zipped doc by clicking here.

 

SEAN J. GAUTREAUX

e-mail: sean@industrialsurrealism.com
or seang@invasionworks.com
website www.industrialsurrealism.com

www.3D2005.com


Objective:
Creating environments and objects for games

Experience:

Artist, Blaine Kern Studios; December 2004- February 2004

Art Supervisor, Cyber Warrior, NJ; June 1999-November 2003
Responsibilities included: (Lithtech engine) 3D models: outdoor terrains, environment objects, weapons, helmets, shields, natural caves, trees, monsters. Textures: armors, clothes, capes, terrains, caves, trees, helmets, weapons, overhead maps, density maps, grasses, skies, shields, custom head textures, detail textures. (http://www.rubiesofeventide.com)

Modeler and Texture Artist, iNvasion|Works, June 2001-current.
Responsibilities include: (Torque engine) 3D models: environment objects, tanks, cars, weapons, player accessories, planes. Textures: vehicles, player uniforms and accessories, weapons. (http://www.invasionworks.com)

War of Infamy, A Ghost Recon WWII Modification, Tank Models: Click here for the credits.

Contributor, Day of Defeat, Valve Software, Beta 1.1 - Release 1.0
Independent modeler since Beta 1.1 (Half-Life engine) 3D models: tanks, cars, search lights, radios, mortars. Textures: for all of the above, plus map textures. (http://www.dayofdefeatmod.com)

Return to Castle Wolfenstein: Normandy Breakout. Custom map. "-iNw-H&K S.Gautreaux and Scimitar of Invasionworks (www.invasionworks.com) for the use of the destroyed car model. I don't know if these people still work with Invasionworks or not, but their modeling skills are quite nice, and they were extremely generous in offering their models for public use" Click here for the credits.

Operations 1942: A WWII Half Life Mod: Tank Models. Credits can be seen here.

 

Manager, CGIM Output Services, Pratt Institute, December 1998-August 1999
Freelance graphics, American Interactive Media, NY, June 1999
Intern, Curious Pictures, NY, April - August 1998

Education:
MFA, Computer Graphics and Interactive Media

Pratt Institute, Brooklyn, NY; February, 2002
BFA, Painting and Illustration

Louisiana State University
, Baton Rouge, La; May, 1996

Minor: Landscape Architecture

Computer Skills:
3D Studio Max R 5.0, PhotoShop 7.0, Dreamweaver, Flash, SpeedTree, Lithtech, Maya 2.0, Premiere 5.0, Painter 3D, Sound Edit 16, Deck II, Director 6.0, DV editing

Related Skills:
Strong drawing and illustration, texture, modeling, color, concept design, storyboarding, lighting

Fine Art Skills:
Solo and group shows:

"Art Walk," Lafayette, Louisiana, March 2005
"Digital Americana" Orlando Museum of Art, 1998
Siggraph Binary Biker "On the Fly" Art Show, 1998
College Art Association Juried Student Exhibition, New York, 1997
Pratt Artist League Group Show, Brooklyn, 1997, 1998
Shutters Art Gallery, New Orleans, 1996-1997
Louisiana State University, Union Gallery Annual, Baton Rouge, 1995, 1996
Muralist:Private residence, New Orleans, 1998
Park Ave. residence, New York, 1997


Design Skills:
Auditron, Inc., graphic designer: logo, automated gaming machine interface, 1994
Lucky Bags, Inc., graphic designer and salesperson: logo, product design and sales, 1993
Uptime Power Systems, Ad Power, Coconut Telegraph, graphic designer: logo, company apparel, power system case design, 1988-1993