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Download
my resume in a zipped doc by clicking here.
SEAN J. GAUTREAUX
e-mail: sean@industrialsurrealism.com
or seang@invasionworks.com
website www.industrialsurrealism.com
www.3D2005.com
Objective:
Creating environments and objects for games
Experience:
Artist, Blaine Kern Studios; December 2004-
February 2004
Art Supervisor, Cyber Warrior,
NJ; June 1999-November 2003
Responsibilities included: (Lithtech engine) 3D
models: outdoor terrains, environment objects, weapons, helmets, shields,
natural caves, trees, monsters. Textures: armors, clothes, capes, terrains,
caves, trees, helmets, weapons, overhead maps, density maps, grasses,
skies, shields, custom head textures, detail textures. (http://www.rubiesofeventide.com)
Modeler and Texture Artist, iNvasion|Works,
June 2001-current.
Responsibilities include: (Torque engine) 3D models:
environment objects, tanks, cars, weapons, player accessories, planes.
Textures: vehicles, player uniforms and accessories, weapons. (http://www.invasionworks.com)
War of Infamy,
A Ghost Recon WWII Modification, Tank Models: Click here
for the credits.
Contributor, Day of Defeat, Valve Software,
Beta 1.1 - Release 1.0
Independent modeler since Beta 1.1 (Half-Life engine)
3D models: tanks, cars, search lights, radios, mortars. Textures: for
all of the above, plus map textures. (http://www.dayofdefeatmod.com)
Return to Castle
Wolfenstein: Normandy Breakout. Custom map. "-iNw-H&K
S.Gautreaux and Scimitar of Invasionworks (www.invasionworks.com) for
the use of the destroyed car model. I don't know if these people still
work with Invasionworks or not, but their modeling skills are quite nice,
and they were extremely generous in offering their models for public use"
Click here
for the credits.
Operations 1942: A WWII Half Life Mod:
Tank Models. Credits can be seen here.
Manager, CGIM Output Services,
Pratt Institute, December 1998-August 1999
Freelance graphics, American Interactive Media, NY, June
1999
Intern, Curious Pictures, NY, April - August
1998
Education:
MFA, Computer Graphics and Interactive Media
Pratt Institute, Brooklyn, NY; February, 2002
BFA, Painting and Illustration
Louisiana State University, Baton Rouge, La; May, 1996
Minor: Landscape Architecture
Computer Skills:
3D Studio Max R 5.0, PhotoShop 7.0, Dreamweaver,
Flash, SpeedTree, Lithtech, Maya 2.0, Premiere 5.0, Painter 3D, Sound
Edit 16, Deck II, Director 6.0, DV editing
Related Skills:
Strong drawing and illustration, texture, modeling,
color, concept design, storyboarding, lighting
Fine Art Skills:
Solo and group shows:
"Art Walk,"
Lafayette, Louisiana, March 2005
"Digital Americana" Orlando Museum of Art, 1998
Siggraph Binary Biker "On the Fly" Art Show, 1998
College Art Association Juried Student Exhibition, New York, 1997
Pratt Artist League Group Show, Brooklyn, 1997, 1998
Shutters Art Gallery, New Orleans, 1996-1997
Louisiana State University, Union Gallery Annual, Baton Rouge, 1995, 1996
Muralist:Private residence, New Orleans, 1998
Park Ave. residence, New York, 1997
Design Skills:
Auditron, Inc., graphic designer: logo, automated
gaming machine interface, 1994
Lucky Bags, Inc., graphic designer and salesperson: logo, product design
and sales, 1993
Uptime Power Systems, Ad Power, Coconut Telegraph, graphic designer: logo,
company apparel, power system case design, 1988-1993
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